This document is a simplification of
processes personal data. All personal data are collected, stored,
processed, transferred and disposed of in accordance with the
Norwegian Personal Data Act (Personopplysningsloven) and the
European Union's General Data Protection Regulation (GDPR).
- Who we are and how to contact us:
Viking MUD is run by current and former players of the game, a
multi-user role-playing game operating in Norway. Our contact
information can be found on our contact
- Personal data we collect from you:
- Player character registration data (character name,
password digest, e-mail address, gender identity)
- Information you voluntarily add to your player character data
- System account user data, such as user name, password
digest, e-mail address, or other contact information, IP addresses, e-mail account data and metadata, files, code, and content
- Data that is automatically collected when you use our services:
- By playing the game
- By using in-game features, such as talking, chatting,
writing board messages and writing in-MUD mails
- Other collected data:
- Web server access logs
- Email server logs
- Other automatically generated system logs
to identify individual persons. Cookies are used to ensure the
proper operation of web areas that require a login session,
and for related user preferences.
- How we use your data:
In general, any data we collect may be used
to deliver, execute, maintain, protect, and improve our
services, and to detect, investigate, prevent, or otherwise
address rules violations, disputes, fraud or other criminal
activities, security issues, or technical issues. As Viking
MUD is one of the first, and therefore oldest, MUDs, your data
is also used for archival and historical purposes.
All connections to the Viking MUD game are
using the telnet protocol, which is unencrypted, all
information you send and receive is transmitted in
Backups are automatically and regularly
processed, both locally and by a remote backup service hosted
by our colocation provider Domeneshop AS, which is subject to
- How you can access, update, delete, or restore your personal data:
All player character access happens from your MUD login, all system user access happens via SSH access.
- You can, at any time, login and modify your player character data, except your character name.
- You may request a character name change from a representative of the administration.
- You may also erase your character data completely.
- If you have access to store files, code and content in your
own home area, that data is also modifiable and erasable by
you, either via MUD login, or via MUD-FTP.
- System account information must be changed by a privileged system user.
- Data stored by you in your system account, is modifiable and
deletable by you, via SSH.
- Some data is automatically backed up, and some but not all
of this data can, on request, be destroyed by a representative
of the administration.
- How we share your personal data:
Most of your player character data, to the extend that it is
public, including the connecting IP address, may be publicly
listed to any other logged-in player characters, regardless of
your connection status.
If you have a system user account, your public account
information, including the IP address you connect from, is
available to anyone else logged in with a system user account.
We may also share personal data with third parties who have a
legitimate interest for this, to the extent required by law.
- Transfer of personal data outside EU/EEA:
There is no systematic transfer of personal data to parties
outside the EU/EEA.
- Automatic processing and decision-making based on personal data:
Viking MUD may use any and all supplied data for in-game
processing, content, and decision-making. Data may be subject to
automated checks for syntax and correctness, and be flagged for
On request, a representative of the administration may provide you
with your personal data in a standardized format, e.g. CSV.
- How long we keep your personal data:
Some personal data is stored indefinitely, and some is deleted
when the player character is deleted. System account data is also
tied to the existence of the account. Logs are usually kept for
up to a year, but may be kept far longer for archival and
Remote backups are subject to Domeneshop AS' backup retention
- Why we store some data for a long time:
Most of the information we store, is archival and historical, and
not actively used. Very little data is directly usable for
identifying real persons, living or dead.
- Your right to complain:
If you are a natural person residing in the European Union or
European Economic Area and you believe that our use and processing
of your personal data are not in compliance with the General Data
Protection Regulation (GDPR) or any other applicable legislation,
you have the right to complain to the Supervisory Authority in
either Norway (Datatilsynet) or in your country of domicile.
Last update: 2018-08-07 17:11 UTC
Updated by: <webmaster <-> vikingmud.org>