Quests

There are currently 37 quests in all. Some are big, requiring lots of thought and/or killing tough monsters, others are small and simple. In order to become an Eternal or Apprentice/Student Wizard, a player needs 17956 of a total of 26800 quest points. Typing the command "quests" in a guild should list how many quest points you can get for each quest, how much you currently have, and how much you need to finish.

There are two types of quest points: Dynamic quest points show the amount of quest points you get for solving the quest. Static quest points show how difficult the quest was judged to be by the creator of the quest and Quality Control (QC) at the time it was opened for the players. When a new quest opens, the dynamic and static quest points have the same value. Dynamic quest points vary depending on how often the quest is solved. This generally means that a frequently solved quest will yield many quest points, while a rarely solved quest will yield few quest points.

List of Quests

Following is a list of all quests available on Viking. The format is:

Quest Name
QP: Dynamic (Static)
Quest Hint

  1. Return Hafen's Wooden Leg
    QP: 74 (400)
    Poor Hafen has lost her trusty wooden leg.  It is rumored
    that a pirate has stolen it.  A smart adventurer might want to
    look for Hafen around the viking ship.
    
  2. Witch quest
    QP: 82 (100)
    There's an old woman is "prison" on a path in the Hollin Forest.
    The path goes east-west and starts from the East Road.
    Rescue her from the punishment!
    
  3. Dwarven rescue mission
    QP: 83 (400)
    Seek out the leader of the dwarven mines. He will clue you in on your mission
    of mercy.  The mines can be found west of the clearing.
    
  4. Orc Slayer
    QP: 111 (100)
    You need to introduce yourself to Leo The Archwizard. A proper gift will be 
    the powerful Orc slayer, which the evil orc shaman has captured. Leo can be
    found in the dungeons below the altar of Odin, and the orc shaman is rumoured
    to be hiding somewhere in the western mountain.
    
  5. Assist a Wounded Eagle
    QP: 111 (225)
    
    An injured eagle is stranded in a cave near sun alley.
    Help it out by getting a potion from a nearby cleric.
    
  6. The search for the statuette
    QP: 119 (350)
    Someone has stolen a statuette of The Lady Pam, and Bigdog wants it back!  Go
    to the sitting room of Bigdog's castle and be very observant.  Look at 
    everything.  Seek and ye shall find!
    
    You should not bring help, pets or other assistants on this quest.
    
  7. Lyzar's amulet
    QP: 123 (400)
    Lyzar has mislaid his amulet somewhere in his house situated north of the
    plains. Go help him find it.
    
  8. The rapier quest
    QP: 129 (250)
    In the Castle Ardvreck, there is a magical rapier. However, a mighty mage has
    hidden it. You'll find the castle south of the orc valley.
    
  9. Free Harry!
    QP: 143 (150)
    The henchmen of Emperor Drevreck of Kalishan have arrested and imprisoned 
    Harry the Affectionate in the dungeon in the Kalishani Imperial Castle. The
    whole of Larstown is relying on YOU to free the boy. The castle may be reached
    through the Black Dragon Portal which is on the village road a bit west of 
    here.
    
  10. Quest for the murderer
    QP: 155 (200)
    Begin your career as a detective by solving a 50 year old murder case! A
    witness may be found in a hut located in a glade somewhere along eastroad.
    (Note that due to the particular nature of this quest, it will not reset
    itself while anyone is standing inside the quest area. - But that does NOT
    mean that it will reset itself imeditately after you leave - you will have to
    wait a bit for that.)
    
  11. Help the King of the Leprechauns
    QP: 160 (450)
    The Leprechaun King has lost something of great sentimental value to him. Find
    it and bring it to him. The first problem is however to find the king....
    
  12. Lonely Girl
    QP: 163 (160)
    A girl has lost her best friend somewhere in the woods south of Nick's castle.
    Please be kind and help her. She probably sits on some kind of a doorstep.
    Nick's area is somewhere northeast on the plains.
    
  13. Forgotten Word
    QP: 164 (100)
    In the woods, there lives an old and confused wizard.
    He has forgotten how to cast a new spell he has been
    working on. Find him and help him recover his spell.
    
  14. Sheriffs key
    QP: 166 (120)
    The sheriff in Larstown has a problem, help him out and he will be very
    grateful. The Sheriff can be found in his office most of the time.
    
  15. Staff of creation
    QP: 180 (300)
    The Staff of Creation has been stolen from the gods.  It is rumored
    that a bard with some knowledge about the incident can be found west
    of the castle on top of the mountain north of the plains.
    
  16. Wolf in need
    QP: 257 (300)
    A small wolf is in need. Help him and you shall be rewarded. He's to be found
    in the dark mountains west of Nick's castle.
    
  17. The warden's prisoner.
    QP: 268 (300)
    Find the warden's prisoner and see what he wants.
    
  18. Recover the Moonstone
    QP: 278 (300)
    Recover the Moonstone. It was last seen in the graveyard. The graveyard can be
    found somewhere around Sun alley. It is rumored to be protected by an evil
    and ugly monster.
    
  19. Recover the seal from the 1st Plane of Hell
    QP: 413 (600)
    It's not easy to kill a devil.  You'll have to start in his temple... try
    around the giant path.
    
  20. Jack and the Beanstalk
    QP: 437 (350)
    Unknowingly Jack possesses magic beans which may lead to the ledgendary 'Goose
    that lays the golden eggs'.  Jack might be found on the east road.
    
  21. Help the Frost Priest.
    QP: 447 (245)
    
    Find the Frost Priest in his shrine in the Frost Forest
    nd he will tell you what you need to find to help save him
    from the Ice Gods' anger.
    
  22. Find the Holy Grail
    QP: 464 (900)
    This is the quest 'ramoth':
    In the ravine that goes to the mountain top, you will find excitement, danger,
    and...monty Python.
    
    You must get the Holy Grail from the Castle of Aaargh...
    Consider that things may not be what they seem to be.  If you know the movie,
    you are in luck.
    Good hunting, brave adventurer.
    
    You should not bring help, pets or other assistants on this quest.
    
  23. Bright boy (m/f) needed!
    QP: 571 (200)
    Mr. S. Okoban are looking for a bright boy (male/female) for a job,
    involving clearing of a storeroom.
      Please contact Mr. Okoban in the soon to be opened store in Nif.
    
  24. Find the Lost Druid Leader
    QP: 608 (650)
    
    Somewhere in a calm snowy forest, a tribe of druids has
    been struck by catastrophe.  A meteor has crashed into
    their temple.  They have had to relocate to another part
    of the forest, but have somehow left one of their leaders
    behind.  Will you help them find their leader?
    Seek out the Druid Master for help.  You will find him
    in a cave.
    
  25. Find the Minotaur in the maze
    QP: 620 (1000)
    The minotaur lives in his maze below the mountains north of the
    plains.
    If you manage to find the entrance and get through the maze, you
    will have accomplished a great deal.
    The quest is fit for all levels.
    
  26. Plague Maiden
    QP: 749 (350)
    The Plague Maiden has been sighted near a nearby lake.
    She must be stopped before she spreads the plague to
    all of Larstown! Histylis the Beholder knows something
    that can help you in your quest. Seek him in the
    mountains.
    
  27. The Abbey Quest
    QP: 827 (650)
    A thief has recently been pilfering in the abbey north of the caves.
    Perhaps you can help the nuns to recover the things they have lost.
    
  28. The Puzzle Quest
    QP: 919 (500)
    A local mage has created a puzzle for you to solve. He is offering
    a reward to anyone who can answer it. Seek him out next to the
    Larstown Post Office.
    
  29. Quest for the Silversword
    QP: 1110 (600)
    Rumours of an unnaturally cold and long winter in the
    northwest reached Larstown a little while ago. Now, some
    time later, a young boy has been spotted around Larstown,
    looking for adventurers.
    
    Note: It is recommended to bring lots of food and drink.
    
  30. Celeborns leaning tower
    QP: 1129 (1800)
     __________                                         __________
    // ____ \\\\       - - Quest Information - -       // ____ \\\\  
    / /\\_\\ \\\\ _ _______________________________ _ // /\\_\\ \\\\ 
    \\\ \\/ _/  \\X_X_/                         \\_X_X/    \\/ _/ // 
    \\\\  ......  Leaning Tower Of Celeborn.      ......   //
     V :::::     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~     :::::  V   
     | ::::   Many years ago,  Sir  Celeborn had    ::::  |   
     | ::     his friends to  build him a marble      ::  |   
     | :      tower on the little  island of Tol       :  |   
     | .      Pelear. Recently,  however, it has       .  |   
     |        started to lean heavily and it can          |   
     | .      fall any day. Help the little des-
     :        paired gardener Worl with this, he          |   
     .        can give you  access  to the area.          :    
              However,  he has  lost  one of his             
              important keys, so you first, help          .   
     .        him to find it. Have a look in the              
              tower library for more hints. This             
              quest _can_ be solved without  any          .   
     .        killing at all. It can be done the
              hard and  bloody  way, but  beware
              of the many dangerous monsters and
              evil dragons.  Start the  quest in
              town of Tol Pelear.  Go there with
              the fishing boat on the east coast
              Good Luck!              //CELEBORN;
    
  31. Hold the fort
    QP: 1333 (700)
    An army of orcs are moving through our land. Soon it will pass the
    vast desert outside the Paladin village, where they will have to
    make a rest at the fortress. Are you brave enough to stop them from
    overtaking the fortress? If you have what it takes, gather your
    friends into an army of justice! Then go search for glory!
    
  32. Kill The Devil
    QP: 1618 (2000)
    Kill the master of all evil in the deep dungeon
    which lays far east of eastroad.
    
  33. Rescue Mitzelplic
    QP: 2106 (3000)
    Return the magic opals to their owners and rescue Mitzelplic from his stone
    prison.  Mitzelplic's castle may be found in the north-eastern corner of the
    plains to the west of Larstown.
    
    You should not bring help, pets or other assistants on this quest.
    
  34. The kidnapped princess
    QP: 2195 (2500)
    The princess has been kidnapped.  You will find the king
    in the castle on top of the mountain north of the plains.
    Say that you want to solve the quest to the guest and the king.
    
  35. Solve the problem in Glom
    QP: 2272 (1900)
    There is a problem in Glom. Something has happened to the king. Go
    there and help Glom with their problem. YOU won't have to kill anything.
    
  36. Killroy's assistant
    QP: 2704 (2000)
    Killroy's assistant needs some help.
    You can find him down the hole on the plain.
    
  37. Village looking for a hero
    QP: 3512 (2250)
    To whoever it may concern.
    We, the citizens of the village Nif, are searching for a strong hero to 
    save our village. During the last month we have been deprived of half our 
    children. We are not sure how, why or when it happens, but occasionally 
    children just dissapear, to great grief of the families.
      Please contact the Mayor of Nif, we need your help!
    

    Last update: 2008-09-05 16:54 UTC
    Updated by: <webmaster@www.vikingmud.org>
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